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Bad guys for DnD game

My series work for the campaign in Dnd. In their creation I use AI. Goblins are the first creatures I tried with AI and was surprised how difficult and easy it was to make at the same time. Almost immediately, I realized that I would not be able to get it from just text, so I started drawing a base for it and then changing it like clay. Leaving only what I needed.

I tried to achieve maximum closeness in their design and color.

I tried to achieve maximum closeness in their design and color.

Fun fact is my hand is holding the staff. I couldn't figure out what the wrist should look like from that angle, and AI couldn't build it properly for me. So I took a couple of photos with myself and then I outlined my hand.

Fun fact is my hand is holding the staff. I couldn't figure out what the wrist should look like from that angle, and AI couldn't build it properly for me. So I took a couple of photos with myself and then I outlined my hand.

I deliberately skip the steps at the time of creating this work and only show my savepoints.

I deliberately skip the steps at the time of creating this work and only show my savepoints.

I did not yet know if I could somehow change and modernize the images that I receive, but surprisingly I managed to do it very simply.

I did not yet know if I could somehow change and modernize the images that I receive, but surprisingly I managed to do it very simply.

This is my very first attempt at blending my drawing skills with the power of AI.

This is my very first attempt at blending my drawing skills with the power of AI.

This gif started it all.

This gif started it all.