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Skeletons for Dnd game

I do not want to mislead anyone, I did all these works for several months, laying out the creation process on my twitter. Now for Arstation, I decided to collect them in the best quality.

Fun fact! If you treat AI as a render from a 3D program, then its results can be attributed to passes. Which is what I did when I made this skeleton. I didn’t manage to get a skeleton with grass on the body right away, I realized that AI changes it a lot. And then I thought what would happen if I draw the grass myself and then just pass it through AI as a separate render pass to the connection with the already finished work.

And it worked! In the future, I often began to do this.

His small hands and feet, my big miss. When I watched them in the final on the map, it seemed to me that everything was fine, but only then I realized that something was wrong with them.

His small hands and feet, my big miss. When I watched them in the final on the map, it seemed to me that everything was fine, but only then I realized that something was wrong with them.

For a change, I equipped them with swords and bows.

For a change, I equipped them with swords and bows.

That's the whole creation process.

That's the whole creation process.

Grass which also consists of several layers.

Grass which also consists of several layers.

"Naked" skeleton

"Naked" skeleton

I also gave them weapons to change their properties during the game.

I also gave them weapons to change their properties during the game.

This is how they look on the map.

This is how they look on the map.

Their fire version

Their fire version

Icy

Icy

Spiritist

Spiritist