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D&D Game Opening - Avolar: Hero's Sacrifice

The opening sequence is created for a new Dungeons & Dragons campaign titled «Avolar: Hero’s Sacrifice». The production utilized Blender (for 3D modeling and texture adjustments), Nuke X (for 2D graphics and compositing), and Davinci Resolve (for editing and color grading). Character miniatures were designed on Hero Forge and later customized in Blender to add unique details. The video captures key moments of the campaign, including events the characters have already faced and those that await them in the future.
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Заставка создана для новой кампании по Dungeons & Dragons под названием «Аволар: Жертва Героя». В работе использовались программы Blender (для 3D-моделирования и настройки текстур), Nuke X (для 2D-графики и композитинга) и Davinci Resolve (для монтажа и цветокоррекции). Фигурки персонажей были созданы на сайте Hero Forge, а затем доработаны в Blender для придания уникальности. Видео отражает ключевые моменты кампании, включая события, которые уже произошли, и те, что ждут героев впереди.

Video development takes 22 days

The face of a nameless hero

The face of a nameless hero

His sword

His sword

Hero of the Forests

Hero of the Forests

Map and place of gathering of the heads of the kingdom

Map and place of gathering of the heads of the kingdom

spilled pool of blood

spilled pool of blood

An overturned chair and blood flowing down to it

An overturned chair and blood flowing down to it

Hero of the Mountain

Hero of the Mountain

Desert Hero

Desert Hero

Desert Hero in prayer

Desert Hero in prayer

Heirs to the throne

Heirs to the throne

Throne of kings with red cloth

Throne of kings with red cloth

People and the divine essence

People and the divine essence

Hero and their incarnations

Hero and their incarnations

"It is and always will be" - description of what the heroes must face

"It is and always will be" - description of what the heroes must face

It all started with a story board, sketches and references.

It all started with a story board, sketches and references.

The entire installation was done in one blender project, the storyboards were processed and all decisions were made here.

All shots were divided into two layers in a blender. The main one with rendering of the environment and characters.

All shots were divided into two layers in a blender. The main one with rendering of the environment and characters.

Particles - where particles were counted separately so that they did not interfere with the compositing.

Particles - where particles were counted separately so that they did not interfere with the compositing.

Many shots use dynamic and animated light changes.

All particles were made using simplified geometry and animated textures.

Industrial AOV Connector - The most useful addon in this project turned out to be IAOVc, which allows you to fill in everything necessary to calculate the rendering based on passes in a second.

Industrial AOV Connector - The most useful addon in this project turned out to be IAOVc, which allows you to fill in everything necessary to calculate the rendering based on passes in a second.

Compositing step

This is an RND shot that didn't make it into the final cut. That's all, thanks for watching.